SPEC 4.5.6.1.5 • TOPIC 5 FORCES — PAPER 2
V-t Graphs & Uniform Acceleration
Two equations, two graph readings. Gradient gives acceleration. Area gives distance (HT). Don't confuse this graph with d-t.
What You'll Learn
The motion topic continues. Velocity-time graphs unlock two readings from a single line — and there's a new equation on the equation sheet for uniform acceleration.
Lesson Goals
Define acceleration, deceleration, uniform acceleration
Apply a = Δv ÷ t (recall) to calculate acceleration
Estimate the magnitude of everyday accelerations
Read a v-t graph: gradient = acceleration; area under = distance HT
Apply v² − u² = 2 a s (equation sheet) for uniform acceleration
Interpret a v-t graph for an object reaching terminal velocity ⚡ Physics only
Key Definitions
Acceleration
Acceleration is the rate of change of velocity. Vector quantity (has direction). Measured in m/s². An acceleration of 3 m/s² means the velocity increases by 3 m/s every second.
Deceleration
An object that is slowing down is decelerating. Mathematically, this is a negative acceleration. In words on a graph: "decelerating at 2 m/s²" = "accelerating at −2 m/s²".
Uniform acceleration
Uniform acceleration = constant acceleration. The velocity changes by the same amount each second. On a v-t graph, uniform acceleration shows as a straight line (not a curve).
Equation 1 — a = Δv ÷ t
Recall equation. Not on the equation sheet. Use this for average acceleration over a time interval.
Acceleration = change in velocity ÷ timea = Δv / ta — m/s²Δv — m/st — s
What "Δv" means
Δv = final velocity − initial velocity = v − u. If the object speeds up, Δv is positive → positive a. If it slows down, Δv is negative → negative a (deceleration). Sign tells you direction of the change.
Rearranged forms
Δv = a × t | t = Δv ÷ a
Estimating Everyday Accelerations
The spec specifically requires you to estimate the magnitude of everyday accelerations. These typical values are your reference points.
~1
m/s² — train braking
~3
m/s² — car from traffic lights
~5
m/s² — sprinter at start
9.8
m/s² — free fall near Earth
~10
m/s² — sports car (0–60 mph in ~3 s)
~30
m/s² — roller-coaster peak (~3g)
The key value to remember
Free-fall acceleration ≈ 9.8 m/s² near the Earth's surface (this is g — the same value as the gravitational field strength). For estimation, sometimes rounded to 10 m/s². The question will tell you which to use.
ESUA Worked Example
A car travelling at 20 m/s brakes to a slower speed of 5 m/s over a time of 3.0 s.
Calculate the car's average acceleration. State whether it is decelerating. 3 MARKS
E
Equation: a = Δv ÷ t = (v − u) ÷ t
S
Substitute: Δv = 5 − 20 = −15 m/s; t = 3.0 s; a = −15 ÷ 3.0
U
Unit: metres per second squared (m/s²)
A
Answer: a = −5 m/s² (the car decelerates at 5 m/s²). The negative sign confirms the car is slowing down.
The Velocity-Time Graph
A v-t graph shows how an object's velocity changes over time. Convention: time on x-axis, velocity on y-axis. Two readings — pulled from the same line — give you two different physical quantities.
The two readings
Gradient (slope) of the line = acceleration. A steeper line = greater acceleration. A horizontal line = zero acceleration (constant velocity). A line sloping downward = deceleration.
Area under the line = distance travelledHT. To find the area, identify the geometric shape (rectangle, triangle, trapezium) and calculate it.
Plotting a v-t graph from data (spec skill)
The spec also requires you to draw a v-t graph from measurements. Method:
Put time on the x-axis, velocity on the y-axis — with a scale and a unit on each
Plot each (time, velocity) measurement as a small cross or dot
Draw a straight line or smooth curve of best fit through the points — not a zigzag connecting them
Don't confuse v-t with d-t
On a d-t graph: gradient = SPEED. On a v-t graph: gradient = ACCELERATION, and area = distance. Same shape lines mean completely different things. Always check which graph you're reading.
The Four Basic V-t Shapes
Recognise these on sight. Each shape tells a story about the object's motion.
Accelerate then constant two phases
Gradient interpretation
Steeper positive slope = greater acceleration. Steeper negative slope = greater deceleration. Horizontal segment = constant velocity (zero acceleration). The line never has to start at the origin — an object can already be moving at t = 0.
Area Under V-t = Distance HT
For Higher Tier, the area enclosed under a v-t graph equals the distance travelled (or displacement, if direction matters). To find the area, identify the geometric shape under each segment of the line and use the right formula.
TRAPEZIUM u to v
Method
Identify the shape of each segment (rectangle, triangle, trapezium, or count squares for curves)
Read the values for base (time) and height (velocity) from the graph axes — use the actual scales
Apply the correct formula and sum the areas of all segments
Counting squares — for curves & irregular shapes HT
For non-uniform acceleration the v-t line is curved, so the area underneath isn't a standard rectangle or triangle. The spec method is to count squares:
Count every whole square that sits entirely under the curve
For partial squares: count as a full square if half or more is under the curve; ignore if less than half is under
Find the value of one square from the axes: 1 square = (x-step) × (y-step). E.g., if each square is 1 s × 2 m/s, then 1 square represents 2 m
Multiply: total squares × value of one square = distance travelled
ESUA Worked Example — From a V-t Graph
(a)
3 MARKS
(b)
(a)
Method: a = gradient = Δv ÷ t
Substitute: Δv = 12 − 0 = 12 m/s; t = 4 − 0 = 4 s; a = 12 ÷ 4 (M1, M1)
Answer: a = 3 m/s² (A1)
(b)
Method: distance = area under v-t = area of triangle = ½ × base × height (M1)
Substitute: area = ½ × 4 × 12 (M1)
Answer: distance = 24 m (A1)
Equation 2 — v² − u² = 2 a s Equation Sheet
The second motion equation. On the equation sheet — but you must know how to apply it. Applies only to uniform (constant) acceleration.
Final velocity² − Initial velocity² = 2 × acceleration × distancev² − u² = 2 a sv — final, m/su — initial, m/sa — m/s²s — m
When to use it
Use v² − u² = 2as when the problem gives you (or asks for) a relationship between distance, velocities, and acceleration — but NOT time. If time is given or asked for, use a = Δv ÷ t instead.
Uniform acceleration only
This equation is valid only when the acceleration is constant. If the v-t graph is a curve (not a straight line), the acceleration is changing and this equation doesn't apply. Use area under the v-t graph (HT) instead.
ESUA Worked Example — v² − u² = 2 a s
A car accelerates uniformly from rest. It reaches a velocity of 25 m/s after travelling 200 m.
Calculate the car's acceleration. 4 MARKS
E
Equation (sheet): v² − u² = 2 a s, rearranged for a: a = (v² − u²) ÷ (2s)
S
Substitute: u = 0 (from rest); v = 25 m/s; s = 200 m
a = (25² − 0²) ÷ (2 × 200) = 625 ÷ 400
U
Unit: metres per second squared (m/s²)
A
Answer: a ≈ 1.6 m/s² (2 s.f.)
Free Fall & Terminal Velocity ⚡ Physics only
An object falling near the Earth's surface accelerates at g ≈ 9.8 m/s² due to gravity (in vacuum, with no air resistance). When falling through a fluid like air, this changes.
Falling through a fluid — three stages
Initial: only gravity acts (or air resistance is small). Object accelerates at ≈ g.
Speed increases → air resistance increases. The resultant force (weight − drag) decreases, so the acceleration decreases.
Air resistance = weight. Resultant force = 0. Acceleration = 0. Velocity is now constant — this is terminal velocity.
Force-balance explanation
Terminal velocity is reached when upward air resistance equals the downward weight. With zero resultant force, there's zero acceleration (Newton's 2nd Law) — so the object continues at constant velocity. A skydiver in freefall reaches a terminal velocity of about 55 m/s; with parachute open, it drops to about 7 m/s (larger surface area → more air resistance).
Exam-Style Multi-Part Question
(a)
1 MARK
(b)
3 MARKS
(c)
3 MARKS · HT
(a)
The cyclist moves at constant velocity (the line is horizontal at 8 m/s, so acceleration = 0). (1)
(b)
Method: a = Δv ÷ t (gradient) (M1)
Substitute: Δv = 8 − 0 = 8 m/s; t = 5 s; a = 8 ÷ 5 (M1)
Answer: a = 1.6 m/s² (A1)
(c)
Method: total distance = area under v-t = sum of three shapes (M1)
Triangle 1 (0–5 s): ½ × 5 × 8 = 20 m
Rectangle (5–15 s): 10 × 8 = 80 m
Triangle 2 (15–19 s): ½ × 4 × 8 = 16 m (M1)
Answer: total = 20 + 80 + 16 = 116 m (A1)
Examiner Alerts & Weak vs Strong
The #1 confusion — v-t vs d-t
On a v-t graph: gradient = acceleration, area = distance. On a d-t graph: gradient = speed; the area underneath has no physical meaning. Same-shaped lines on the two graphs mean completely different things. Always check the axes labels first.
Question: "Calculate the distance travelled in the first 5 s. (HT)" — referring to a v-t graph.
✗ Weak
"distance = gradient × time = 1.6 × 5 = 8 m"Used the GRADIENT (which is the acceleration) for distance. Wrong operation. 0/3.
✓ Strong
"distance = area under graph = ½ × 5 × 8 = 20 m"Method named (area), shape identified (triangle), substitution, answer with unit. 3/3.
When NOT to use v² − u² = 2as
Only use this equation for uniform (constant) acceleration — straight-line v-t graphs. If the v-t graph is curved, the acceleration is changing — use area under the curve instead (count squares for irregular shapes).
Common Errors
Students often writeCorrect versionWhy it matters
Area under d-t graph = distanceArea under v-t graph = distance. Area under d-t graph has no physical meaningWrong graph type completely
Use v² − u² = 2as for non-uniform accelerationOnly valid for uniform (constant) acceleration — straight line on v-t graphEquation misapplication = wrong answer
"Acceleration" stated without sign or directionFor deceleration, state either "−5 m/s²" or "5 m/s² (decelerating)"Mark schemes accept the sign or the word
Used initial velocity in s = vt for accelerating motionFor uniform a: use average velocity (u+v)/2 in s = (avg v) × t, or use the area-under-graph methodInitial v alone undercounts distance
Reading the scale wrong (e.g., taking each square as 1 unit when scale = 2)Always read the actual numbered axis values; multiply by the scale factorOff by factor of 2, 5, or 10
Answer "1.6" with no unit"1.6 m/s²""Calculate" answers always need a unit
Checkpoint
You can now
Define acceleration, deceleration, and uniform acceleration
Apply a = Δv ÷ t to calculate average acceleration
Estimate typical everyday accelerations (free-fall 9.8 m/s², car ~3 m/s², sprinter ~5 m/s²)
Read a v-t graph: gradient = acceleration; area under = distance (HT)
Calculate areas of rectangles, triangles, and trapeziums under a v-t graph
Apply v² − u² = 2as for uniform acceleration
Interpret a terminal-velocity v-t graph in terms of force balance (physics only)
The one habit
Every v-t question starts with the same check: am I asked for acceleration or distance? Acceleration → gradient. Distance → area. Reach for the right operation and the answer follows.
Next lesson
5.10 — Forces, accelerations and Newton's Laws of motion & RP7. Newton's three laws, F = m a (recall), inertia, inertial mass (HT), and the required practical investigating acceleration vs force/mass.
Next: What You'll Learn